Getting-started

Fundamentals

Advanced

Platforms

Plugins

Samples

Tutorials

Upgrading

Contributing

New contributions

Edit

Some of the best ways to contribute are to try things out, file bugs, and join conversations.

If you would like to help make MvvmCross even better, then please do:

  • new code - including pull requests via GitHub - or you can fork the project and build your own extensions
  • new plugins - can be hosted in your own repositories
  • please do blog about your adventures with MvvmCross!
  • please suggest editions for the documentation files - we’re currently light on documentation!
  • if you use the framework, then please let us know - we love to see what people are doing with it

Help updating the docs!

Everyone can contribute and help improving the docs! The docs are part of the source tree, so just go over to github and help us out!

Work with and debug MvvmCross

The current state of Visual Studio for Mac doesn’t allow us to build MvvmCross. This is because we use multi-target, but you can still compile from command line on Mac by running:

  • msbuild MvvmCross.sln /t:Restore /p:Configuration=Release
  • msbuild MvvmCross.sln /t:Build /p:Configuration=Release

On Windows, simply run MvvmCross in Visual Studio. Note: you need Visual Studio 2017 15.7 or higher to be able to compile.

To debug into the source code of MvvmCross on Mac with Visual Studio for Mac (VSM), run msbuild MvvmCross.sln /t:Build /p:Configuration=Debug first to generate the local DLLs, then create VSM projects and add the generated DLLs as local .NET Assembly references. Both break points and line-by-line debugging are supported.

Make a new release locally

  • Open Powershell and run the script
  • .\build.ps1